# coding: utf-8
# /*##########################################################################
#
# Copyright (c) 2014-2017 European Synchrotron Radiation Facility
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# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
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# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
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# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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"""This module loads PyOpenGL and provides a namespace for OpenGL."""
__authors__ = ["T. Vincent"]
__license__ = "MIT"
__date__ = "25/07/2016"
from contextlib import contextmanager as _contextmanager
from ctypes import c_uint
import logging
_logger = logging.getLogger(__name__)
import OpenGL
# Set the following to true for debugging
if _logger.getEffectiveLevel() <= logging.DEBUG:
_logger.debug('Enabling PyOpenGL debug flags')
OpenGL.ERROR_LOGGING = True
OpenGL.ERROR_CHECKING = True
OpenGL.ERROR_ON_COPY = True
else:
OpenGL.ERROR_LOGGING = False
OpenGL.ERROR_CHECKING = False
OpenGL.ERROR_ON_COPY = False
import OpenGL.GL as _GL
from OpenGL.GL import * # noqa
# Extentions core in OpenGL 3
from OpenGL.GL.ARB import framebuffer_object as _FBO
from OpenGL.GL.ARB.framebuffer_object import * # noqa
from OpenGL.GL.ARB.texture_rg import GL_R32F, GL_R16F # noqa
from OpenGL.GL.ARB.texture_rg import GL_R16, GL_R8 # noqa
# PyOpenGL 3.0.1 does not define it
try:
GLchar
except NameError:
from ctypes import c_char
GLchar = c_char
[docs]def testGL():
"""Test if required OpenGL version and extensions are available.
This MUST be run with an active OpenGL context.
"""
version = glGetString(GL_VERSION).split()[0] # get version number
major, minor = int(version[0]), int(version[2])
if major < 2 or (major == 2 and minor < 1):
raise RuntimeError(
"Requires at least OpenGL version 2.1, running with %s" % version)
from OpenGL.GL.ARB.framebuffer_object import glInitFramebufferObjectARB
from OpenGL.GL.ARB.texture_rg import glInitTextureRgARB
if not glInitFramebufferObjectARB():
raise RuntimeError(
"OpenGL GL_ARB_framebuffer_object extension required !")
if not glInitTextureRgARB():
raise RuntimeError("OpenGL GL_ARB_texture_rg extension required !")
# Additional setup
if hasattr(glget, 'addGLGetConstant'):
glget.addGLGetConstant(GL_FRAMEBUFFER_BINDING, (1,))
@_contextmanager
[docs]def enabled(capacity, enable=True):
"""Context manager enabling an OpenGL capacity.
This is not checking the current state of the capacity.
:param capacity: The OpenGL capacity enum to enable/disable
:param bool enable:
True (default) to enable during context, False to disable
"""
if enable:
glEnable(capacity)
yield
glDisable(capacity)
else:
glDisable(capacity)
yield
glEnable(capacity)
[docs]def disabled(capacity, disable=True):
"""Context manager disabling an OpenGL capacity.
This is not checking the current state of the capacity.
:param capacity: The OpenGL capacity enum to disable/enable
:param bool disable:
True (default) to disable during context, False to enable
"""
return enabled(capacity, not disable)
# Additional OpenGL wrapping
[docs]def glGetActiveAttrib(program, index):
"""Wrap PyOpenGL glGetActiveAttrib"""
bufsize = glGetProgramiv(program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH)
length = GLsizei()
size = GLint()
type_ = GLenum()
name = (GLchar * bufsize)()
_GL.glGetActiveAttrib(program, index, bufsize, length, size, type_, name)
return name.value, size.value, type_.value
def glDeleteRenderbuffers(buffers):
if not hasattr(buffers, '__len__'): # Support single int argument
buffers = [buffers]
length = len(buffers)
_FBO.glDeleteRenderbuffers(length, (c_uint * length)(*buffers))
def glDeleteFramebuffers(buffers):
if not hasattr(buffers, '__len__'): # Support single int argument
buffers = [buffers]
length = len(buffers)
_FBO.glDeleteFramebuffers(length, (c_uint * length)(*buffers))
def glDeleteBuffers(buffers):
if not hasattr(buffers, '__len__'): # Support single int argument
buffers = [buffers]
length = len(buffers)
_GL.glDeleteBuffers(length, (c_uint * length)(*buffers))
def glDeleteTextures(textures):
if not hasattr(textures, '__len__'): # Support single int argument
textures = [textures]
length = len(textures)
_GL.glDeleteTextures((c_uint * length)(*textures))