# /*##########################################################################
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# Copyright (c) 2014-2022 European Synchrotron Radiation Facility
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"""This module loads PyOpenGL and provides a namespace for OpenGL."""
__authors__ = ["T. Vincent"]
__license__ = "MIT"
__date__ = "25/07/2016"
from contextlib import contextmanager as _contextmanager
from ctypes import c_uint
import logging
import sys
from typing import Optional
from packaging.version import Version
_logger = logging.getLogger(__name__)
import OpenGL
# Set the following to true for debugging
if _logger.getEffectiveLevel() <= logging.DEBUG:
_logger.debug("Enabling PyOpenGL debug flags")
OpenGL.ERROR_LOGGING = True
OpenGL.ERROR_CHECKING = True
OpenGL.ERROR_ON_COPY = True
else:
OpenGL.ERROR_LOGGING = False
OpenGL.ERROR_CHECKING = False
OpenGL.ERROR_ON_COPY = False
if sys.version_info >= (3, 12) and Version(OpenGL.__version__) <= Version("3.1.7"):
# Python3.12 patch: see https://github.com/mcfletch/pyopengl/pull/100
OpenGL.FormatHandler.by_name("ctypesparameter").check.append("_ctypes.CArgObject")
import OpenGL.GL as _GL
from OpenGL.GL import * # noqa
import OpenGL.platform
# Extentions core in OpenGL 3
from OpenGL.GL.ARB import framebuffer_object as _FBO
from OpenGL.GL.ARB.framebuffer_object import * # noqa
from OpenGL.GL.ARB.texture_rg import GL_R32F, GL_R16F # noqa
from OpenGL.GL.ARB.texture_rg import GL_R16, GL_R8 # noqa
# PyOpenGL 3.0.1 does not define it
try:
GLchar
except NameError:
from ctypes import c_char
GLchar = c_char
[docs]
def getVersion() -> tuple:
"""Returns the GL version as tuple of integers.
Raises:
ValueError: If the version returned by the driver is not supported
"""
try:
desc = glGetString(GL_VERSION)
if isinstance(desc, bytes):
desc = desc.decode("ascii")
version = desc.split(" ", 1)[0]
return tuple([int(i) for i in version.split(".")])
except Exception as e:
raise ValueError("GL version not properly formatted") from e
[docs]
def testGL() -> bool:
"""Test if required OpenGL version and extensions are available.
This MUST be run with an active OpenGL context.
"""
version = getVersion()
major, minor = version[0], version[1]
if major < 2 or (major == 2 and minor < 1):
_logger.error("OpenGL version >=2.1 required, running with %s" % version)
return False
if major == 2:
from OpenGL.GL.ARB.framebuffer_object import glInitFramebufferObjectARB
from OpenGL.GL.ARB.texture_rg import glInitTextureRgARB
if not glInitFramebufferObjectARB():
_logger.error("OpenGL GL_ARB_framebuffer_object extension required!")
return False
if not glInitTextureRgARB():
_logger.error("OpenGL GL_ARB_texture_rg extension required!")
return False
return True
# Additional setup
if hasattr(glget, "addGLGetConstant"):
glget.addGLGetConstant(GL_FRAMEBUFFER_BINDING, (1,))
[docs]
@_contextmanager
def enabled(capacity, enable=True):
"""Context manager enabling an OpenGL capacity.
This is not checking the current state of the capacity.
:param capacity: The OpenGL capacity enum to enable/disable
:param bool enable:
True (default) to enable during context, False to disable
"""
if bool(enable) == glGetBoolean(capacity):
# Already in the right state: noop
yield
elif enable:
glEnable(capacity)
yield
glDisable(capacity)
else:
glDisable(capacity)
yield
glEnable(capacity)
[docs]
def disabled(capacity, disable=True):
"""Context manager disabling an OpenGL capacity.
This is not checking the current state of the capacity.
:param capacity: The OpenGL capacity enum to disable/enable
:param bool disable:
True (default) to disable during context, False to enable
"""
return enabled(capacity, not disable)
# Additional OpenGL wrapping
[docs]
def glGetActiveAttrib(program, index):
"""Wrap PyOpenGL glGetActiveAttrib"""
bufsize = glGetProgramiv(program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH)
length = GLsizei()
size = GLint()
type_ = GLenum()
name = (GLchar * bufsize)()
_GL.glGetActiveAttrib(program, index, bufsize, length, size, type_, name)
return name.value, size.value, type_.value
def glDeleteRenderbuffers(buffers):
if not hasattr(buffers, "__len__"): # Support single int argument
buffers = [buffers]
length = len(buffers)
_FBO.glDeleteRenderbuffers(length, (c_uint * length)(*buffers))
def glDeleteFramebuffers(buffers):
if not hasattr(buffers, "__len__"): # Support single int argument
buffers = [buffers]
length = len(buffers)
_FBO.glDeleteFramebuffers(length, (c_uint * length)(*buffers))
def glDeleteBuffers(buffers):
if not hasattr(buffers, "__len__"): # Support single int argument
buffers = [buffers]
length = len(buffers)
_GL.glDeleteBuffers(length, (c_uint * length)(*buffers))
def glDeleteTextures(textures):
if not hasattr(textures, "__len__"): # Support single int argument
textures = [textures]
length = len(textures)
_GL.glDeleteTextures((c_uint * length)(*textures))