Plot3DWidget
: OpenGL scene widget#
This module provides a Qt widget embedding an OpenGL scene.
Plot3DWidget
#
- class Plot3DWidget(parent=None, f=0)[source]#
Bases:
OpenGLWidget
OpenGL widget with a 3D viewport and an overview.
- sigInteractiveModeChanged#
Signal emitted when the interactive mode has changed
- sigStyleChanged#
Signal emitted when the style of the scene has changed
It provides the updated property.
- sigSceneClicked#
Signal emitted when the scene is clicked with the left mouse button.
It provides the (x, y) clicked mouse position in logical widget pixel coordinates.
- class FogMode(value, names=<not given>, *values, module=None, qualname=None, type=None, start=1, boundary=None)[source]#
Bases:
Enum
Different mode to render the scene with fog
- NONE = 'none'#
No fog effect
- LINEAR = 'linear'#
Linear fog through the whole scene
- setInteractiveMode(mode)[source]#
Set the interactive mode.
- Parameters:
mode (str) – The interactive mode: ‘rotate’, ‘pan’ or None
- setProjection(projection)[source]#
Change the projection in use.
- Parameters:
projection (str) – In ‘perspective’, ‘orthographic’.
- getProjection()[source]#
Return the current camera projection mode as a str.
See
setProjection()
- setBackgroundColor(color)[source]#
Set the background color of the OpenGL view.
- Parameters:
color (QColor, str or array-like of 3 or 4 float in [0., 1.] or uint8) – RGB color of the isosurface: name, #RRGGBB or RGB values
- setFogMode(mode)[source]#
Set the kind of fog to use for the whole scene.
- Parameters:
mode (Union[str,FogMode]) – The mode to use
- Raises:
ValueError – If mode is not supported
- isOrientationIndicatorVisible()[source]#
Returns True if the orientation indicator is displayed.
- Return type:
bool
- setOrientationIndicatorVisible(visible)[source]#
Set the orientation indicator visibility.
- Parameters:
visible (bool) – True to show
- resetZoom(face='front')[source]#
Reset the camera position to a default.
- Parameters:
face (str) – The direction the camera is looking at: side, front, back, top, bottom, right, left. Default: front.
- resizeGL(width, height)[source]#
Override to implement resize of OpenGL framebuffer.
- Parameters:
width (int) – Width in device-independent pixels
height (int) – Height in device-independent pixels